Release 0.10.4

Parme version 0.10.4 has been released. Changes You can now specify how the velocity scales on a per axis basis for the radial velocity initializer. This allows for more elliptical shapes. Binaries Editor: https://github.com/KallDrexx/ParME/files/6888986/Parme.Editor.10.4.zip Cli Tool: https://github.com/KallDrexx/ParME/files/6888985/Parme.Cli.10.4.zip Parme.Core: https://www.nuget.org/packages/Parme.Core/0.10.4 Parme.CSharp:...

Release 0.10.0

Parme version 0.10.0 has been released. Changes The editor’s camera is now better at keeping itself centered when zooming or changing particle properties on a moving emitter FRB’s engine integration now allows creating an emitter by a string name rather than code. This allows for more...

Release 0.9.0

Parme version 0.9.0 has been released. Changes A new type of modifier has been added, a Position Modifier. These modifiers override the normal updating of a particle’s position to add custom functionality. This new modifier is set in the editor under the Modifiers...

Release 0.8.2

Parme version 0.8.2 has been released. Changes Updated the FRB Glue plugin to work with Glue builds after April 10th, due to a breaking change. Binaries Editor: https://github.com/KallDrexx/ParME/files/6292219/Parme.Editor.0.8.2.zip Cli Tool: https://github.com/KallDrexx/ParME/files/6292220/Parme.Cli.0.8.2.zip Parme.Core: https://www.nuget.org/packages/Parme.Core/0.8.2 Parme.CSharp: https://www.nuget.org/packages/Parme.CSharp/0.8.2 Parme.MonoGame: https://www.nuget.org/packages/Parme.MonoGame/0.8.2 Parme.Frb:...

Release 0.8.0

Parme version 0.8.0 has been released. Changes Editor fonts are much clearer Images displayed in the editor now adhere to the sampling selected in the view menu The texture section editor now allows zooming and panning of the sprite sheet. It also can provide grid lines...

Release 0.7.6

Parme version 0.7.6 has been released. Changes A new modifier has been added that rotates the particle towards the direction its currently moving in. This is useful for sparks, arrows, etc… Binaries Editor: https://github.com/KallDrexx/ParME/files/5550616/Parme.Editor.0.7.6.zip Cli Tool: https://github.com/KallDrexx/ParME/files/5550617/Parme.Cli.0.7.6.zip Parme.Core: https://www.nuget.org/packages/Parme.Core/0.7.6 Parme.CSharp:...

Release 0.7.5

Parme version 0.7.5 has been released. Changes This release introduces the new Parme.Cli.exe command line utility, which allows generating C# emitter logic classes from .emlogic files. Binaries Editor: https://github.com/KallDrexx/ParME/files/5527653/Parme.Editor.0.7.5.zip Cli Tool: https://github.com/KallDrexx/ParME/files/5527652/Parme.Cli.0.7.5.zip Parme.Core: https://www.nuget.org/packages/Parme.Core/0.7.5 Parme.CSharp:

Release 0.7.4

Parme version 0.7.4 has been released. Changes Misc fixes related to the FlatRedBall Glue integration, including the emitter logic type dropdown not appearing when hte project reloads Binaries Editor: https://github.com/KallDrexx/ParME/files/5504093/Parme.Editor.0.7.4.zip Parme.Core: https://www.nuget.org/packages/Parme.Core/0.7.4 Parme.CSharp: https://www.nuget.org/packages/Parme.CSharp/0.7.4 Parme.MonoGame: https://www.nuget.org/packages/Parme.MonoGame/0.7.4 Parme.Frb: https://www.nuget.org/packages/Parme.Frb/0.7.4...

Release 0.7.3

Parme version 0.7.3 has been released. Changes Parme emitters in FlatRedBall now pause when the current screen is paused, and resume when the screen is unpaused. This can be opted out for an emitter by setting the StopsOnScreenPause property in code or in Glue....

Release 0.7.2

Parme version 0.7.2 has been released. Changes Ending color modifier has been fixed, as it was not totally applying properly previously. This fix requires code generation to be kicked off again. Binaries Editor: https://github.com/KallDrexx/ParME/files/5455715/Parme.Editor.0.7.2.zip Parme.Core: https://www.nuget.org/packages/Parme.Core/0.7.2 Parme.CSharp: https://www.nuget.org/packages/Parme.CSharp/0.7.2 Parme.MonoGame:

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